The Effectiveness Of Wordwall Game As Media To Teach Students English Vocabulary Mastery Of Eighth Grade

Authors

  • Nurammida Nurammida Universitas Nahdlatul Ulama Kalimantan Barat
  • Nizarrahmadi Nizarrahmadi Universitas Nahdlatul Ulama Kalimantan Barat
  • Alvina Yolanda Universitas Nahdlatul Ulama Kalimantan Barat

DOI:

https://doi.org/10.57008/jjp.v4i03.937

Keywords:

Effectiveness, Wordwall Game, Vocabulary Mastery, Game Education

Abstract

This study evaluates the effectiveness of Wordwall Media as a game-based learning tool for teaching English vocabulary mastery to eighth-grade students at MTS Al Hadari An-Nawawi. Using a quantitative pre-experimental approach with a one-group pretest-posttest design, the research involved 30 female students. The results indicate a significant improvement in vocabulary mastery, with an average pretest score of 56.43 and a posttest score of 74.67. Statistical analysis revealed a T-Count value (-11.345) that was greater than the T-Table value (1.699), indicating a statistically significant difference. The null hypothesis (H0) was rejected, and the alternative hypothesis (H1) was accepted, demonstrating a significant difference following the intervention. In conclusion, the use of Wordwall Media as a game-based learning method produced positive results in English vocabulary mastery for students. This research supports the use of game technology as an innovative educational method that provides a more dynamic and interactive learning experience, motivating students to be more engaged in the learning process.

References

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Published

2024-08-26

How to Cite

Nurammida, N., Nizarrahmadi, N., & Yolanda, A. (2024). The Effectiveness Of Wordwall Game As Media To Teach Students English Vocabulary Mastery Of Eighth Grade. JURNAL JENDELA PENDIDIKAN, 4(03), 283–292. https://doi.org/10.57008/jjp.v4i03.937